![playspace mover not working playspace mover not working](https://i.ytimg.com/vi/ag7PD7CqJO8/hqdefault.jpg)
![playspace mover not working playspace mover not working](https://i.ytimg.com/vi/hHSJc_jDDHs/hqdefault.jpg)
Video - Darken or brighten your screen as well as RGB color offsets.(For example, if you wanted to use a MOD mic instead of the headset mic.) Does this work for just steamvr, or both steamvr and oculus rift. Audio - Enable push to talk (doesnt work well), or changes audio input/output source for Steam.Space Fix - If your face is in the ground, or if something just isnt lined up right, put one controller on the ground, and fix your space! Woo!.Motion Settings > Gravity - Make it so instead you move permanently up/down/etc, it makes it so you can "jump" with gravity.(Click Reset here to set your settings back to 0 when playspacing!) Offsets - Manually move your character up/down/back/forth.Chaperone - Set off a buzz, a vibration, or a menu opening when you get "too close" to things.You can do all sorts of fun stuff with OVR Advanced settings. Step 7: Exit out of Steam Advanced Settings and now press a button (usually A or B), HOLD IT DOWN, and drag your controller up/down.This allows your viewpoint to always be correct, assuming youve set it correctly in the SDK. Your avatar will be attached or 'pinned' to your HMD. If you are a Quest/Vive/etc user, please update this page with what it is called for those headsets. Make sure your playspace is calibrated properly and isnt offset by tools like OpenVR Advanced Settings or Playspace Mover. If you are on Quest, Vive, etc, you will have different options. If you cant get to the launch options in VR itself, you should be able to pick how it opens from the Steam client on desktop. Check the launch options for the one that says 'Launch Phasmophobia in SteamVR Mode' and your playspace mover should work again. I am on Index, so I use this one: "XENOX_lostcase's "For Index"" Settings. Phasmophobia uses multiple methods for working with VR. Step 6: Scroll down to find settings appropriate to your headset, and click "Activate".I know this doesn't make sense, but I DID NOT PROGRAM THIS PROGRAM. Step 5: HIT THE BACK BUTTON IMMEDIETELY.Step 4: Go back to the OVR Advanced Settings menu, and select "Bindings.".Step 3.5: OPTIONAL: If you want to move faster than default, select 2x or 3x speed.Step 2: Select "Left Hand" or "Right Hand" (or both) under Space Drag.
![playspace mover not working playspace mover not working](https://i.ytimg.com/vi/n2H8FgVaBAE/hqdefault.jpg)
People still refer to it as Playspace Mover, however it is now embedded in OVR Advanced Settings on Steam. You can also use it to "climb" higher than normally possible in VR. It is useful for when you are sitting down but want to appear full height, or for clipping through walls in certain games/areas. Playspace mover is a way of "Faking" your current height / width in VR.
![playspace mover not working playspace mover not working](https://i.redd.it/5djazlph50r31.png)
I've tried restarting my computer multiple times, uninstalled and reinstalled but nothing. Step 1: Download OVR Advanced Settings in Steam. Describe the bug I'm trying to get onto VRChat to hang out with some friends, but the playspace mover or even manual offset inputs are not working.It's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time.Activate settings for Index (For example_ Installing OVR Advanced Settings These do not happen when playing from Unity editor, only in the build version. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Issue 3: Height calibration ignored, headset at floor level Also seems to go away if the game or steamvr is restarted. This does not happen if room-scale is setup. If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area It will go away if the game is restarted. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. The play space floor is well above where it should be, around 1 room hight of where expected. Issue 1: Playspace is high above the floor Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR.